DarkMatter Software // Release 0.5.4 Stable

Development & release notes

Tomorrow’s problems are still under development.

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0.5.4 Stable: documented surface

The stable release covers a player-facing workshop, live battle arenas, team capture-the-flag, local-model tactical control, equipment engineering, central banking, dossiers, configurable floors and fullscreen battle viewing. This site documents the supplied package without modifying the application.

The source bundle contains older documentation files that reflect earlier states. This website prioritizes the current modules and current screenshots, and explicitly distinguishes implemented systems from future plans.

Planned for 0.6

A major organizational goal is a clearer split between the general user/player interface and developer/administrator capabilities. Player activity should focus on creation, equipment choices, competition, training, careers and dossiers. Developer access should govern catalogs, prices, economic policy, diagnostics and systemic controls.

This is a roadmap, not a claim that separate executables or permissions have already shipped.

Known development concerns

Items for continued validation include suspicious career totals and victory stars, early match termination, wall-hugging behavior, inventory and checkout accounting, banking reconciliation and model-specific tactical reliability. A stable label does not mean the simulation is beyond testing.

Source and attribution

Source/author: K0NxT3D. Publisher: DarkMatter Software.

The website is standalone static HTML/CSS/JavaScript. No application SQLite database, personal robot history, credentials or local inference services are required to publish it.