DarkMatter Software // Release 0.5.4 Stable

Central Banking

Every credit has a history. Some have an alibi.

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Treasury & ownership

The central bank is the accounting authority for in-game currency. It collects sales revenue from robot and equipment transactions and funds approved rewards. The Treasury view provides the bank-facing overview; player credit balances represent spending power, not freshly minted currency on every screen.

Sales, payouts and ledger

Sales track money paid for equipment and construction. Payouts describe earned rewards, including applicable kills, arena results and team victories. Ledger records transaction history for inspection and reconciliation.

The ledger is intended to be searchable and should show recognizable robot names where possible instead of raw identifiers. Historical entries and imported data may need verification; a ledger record is evidence of a transaction, not proof that an arena victory was legitimate.

Victory accounting

Arena wins and CTF wins are distinct events. Team-victory policy has used a 600-credit survivor payout in the project’s gameplay design; administrators should verify live payout settings before publishing any economy balance sheet. CTF results do not grant arena stars.

The bank must remain financially auditable: sales received, payouts issued and balance changes should reconcile. Unexpected victory stars, inflated kills or uncharged purchases merit investigation, not a congratulatory parade.

Banking interface

Administration & audit

Use the career records alongside banking entries to cross-check claims. A machine cannot acquire a verified kill merely because a financial entry looks impressive.