Combat doctrine ↗
Free-for-all and team objective combat, with real consequences for poor choices.
Autonomous combat, tactical doctrine, a functioning economy, and an alarming amount of paperwork.
Enter the gallery →DarkMatter WarSim | BattleBots is a locally operated autonomous robot combat simulator. Build machines, assign language-model brains, test tactics, fight in the arena, and follow the resulting careers. The engine adjudicates the rules; the LLM chooses what to attempt. Sometimes it chooses to admire a wall.
Version 0.5.4 Stable is the documented release label. The accompanying source archive includes older historical READMEs, so individual features are described against the supplied current modules rather than treating old release notes as a specification.
Free-for-all and team objective combat, with real consequences for poor choices.
Chassis, weapons, equipment, purchase accounting and customization.
Treasury, sales, payouts and a ledger that remembers the crimes.
Local models, tactical prompts, cooldowns and a performance laboratory.
Eight individual portraits and their supplied configuration snapshots.
Browse the actual interface, not marketing fiction.
This is a statistics-driven simulator, not a pre-rendered fighting animation. Decisions, movement, legal attacks, hit calculation, weapon readiness, and match resolution occur through distinct layers.
The 0.6 separation is a planned direction, not a shipped feature.